This is never more clear than when you're managing your mercs, who don't even have the glimmer of personalities. There are loads of roleplaying opportunities available, letting you become a nasty villain who steals from poor farmers, a Robin Hood-style folk hero or just the owner of lots of hogs, but Wartales seems far more interested in the systems themselves than the stories they might generate. Of all the things I'd like to see developed the most over Early Access, aside from the need for some tutorials or guidance, this is at the top of my list. In reality, then, I only had one choice: kill some people I thought deserved to live. Unfortunately, my only choices were giving the bandits some items I didn't have, or killing them. When I agreed to drive off some bandits who were stealing from and killing travellers, I was given a chance to show mercy at the end of the battle. It makes decision-making more interesting, but I do wish the options weren't so arbitrary. Wartales lives in the grey area, then, where picking the ethical choice is far from easy. But in their desperation some of them have turned to banditry and violence, killing and thieving to survive. I immediately decided I'd help the refugees over the arseholes moaning about them, protecting them from thugs and helping them find places to live. My morals are usually flexible in games, but this world is facing problems evocative of our own troubles, namely a plague and a refugee crisis, which makes being a dickhead a less-than-fun prospect. I'm yet to do this, however, because I ain't no cop. I should also add that humans can be captured, too, should you have manacles, and then handed over to the authorities for a reward. Now I just need to learn how to keep them alive for longer-it turns out that not wearing any armour is a real issue. But the sight of a bunch of dumb boars merrily attacking bandits, knights and wolves never fails to entertain me. Their tusks are nasty, but they've got nothing on a massive warhammer, and they mostly just rush at enemies and chip away at their health pool. The thing is, they aren't even that great in a fight. I don't know if there's a limit to how many animals you can keep-I've managed to capture five so far-but I ain't stopping until I reach it. They don't seem to be much more effective than wolves on their own, but now one of my humans has learned how to command beasts, designating targets for them. The sight of a bunch of dumb boars merrily attacking bandits, knights and wolves never fails to entertain me.įollowing the death of my furry friends, I mixed things up a bit by capturing a bunch of boars. But I wouldn't let that setback stop me from living out my dreams. That's why my little wolf pack didn't last for very long. Sadly, they don't know what tactics are, either, and just do their own thing during fights. This is one of the reasons I'm a big fan of critters, as they don't even know what money is. Wages swallow up most of what I earn pretty quickly, even now that I'm actually trying to turn my loot into profits and not just relying on quest rewards.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |